Remember Tamagotchi?

After my post last week, a group I was part of discussed various ideas about how to use games to teach children about emotion (see last blog for more details).  It was generally agreed that it was a fairly difficult task that didn’t have a perfect solution until someone in the group had proposed an… Continue reading Remember Tamagotchi?


Teaching Children About Emotions

I feel making games that target school-aged children is a surprisingly difficult task.  Some people may conclude that using bright colors, having simple gameplay, and avoiding complex themes is all you really need to design around for that audience.  While this may not be a bad thing, I feel that it really hinders having any… Continue reading Teaching Children About Emotions

Loneliness and an Older Generation

My last blog post presented the idea that games, especially video games, are a potential solution to many of the difficulties we face as we age.  In this post, I want to go a bit more into detail about the problem of loneliness and how gaming could be the solution. I need to preface this… Continue reading Loneliness and an Older Generation

An Aging Audience

Modern computers have been an essential cog within our society for quite some time now in both the professional and personal levels.  People practically need computers for running businesses, applying for jobs, staying in contact with family, keeping track of important information, and keeping up-to-date about the important happenings in the world.  The result is… Continue reading An Aging Audience

Ugh, Politics (2 of 2)

In my last post, I talked about trying to increase voter participation in non-presidential election years, along with a few other conditions, and decided that the best approach for this task would be to use elements of gamification rather than the creation of a game itself.  Rather than focus on all the details of my… Continue reading Ugh, Politics (2 of 2)

Ugh, Politics (1 of 2)

Serious games often have the difficult job of taking something that is un-fun and trying to at least make it bearable.  This can work wonders within so many fields such as education, art, mental illness, training, etc. and more companies and organizations are turning towards games to help accomplish this task.  But politics?  That’s a… Continue reading Ugh, Politics (1 of 2)

Current Events, Art, and Games (2 of 2)

In my last blog post, I mentioned the idea of art and games being used to show the effects of war.  While I believe the concept I provided in my last post could have worked, I’m going to change how the game is presented and instead of it being a full game playable on a… Continue reading Current Events, Art, and Games (2 of 2)

Current Events, Art, and Games (1 of 2)

The debate about whether games should be considered art is still an on-going one, but I, and many of those in the field, generally do consider games to be art.  But I think the confusion comes from the fact that we have differing expectations from video games and what we consider art.  The Oxford Dictionary… Continue reading Current Events, Art, and Games (1 of 2)

Games and Migration (2 of 2)

In case you can't tell from the title, this is a continuation from the last post.  This time however, it just encompasses the small part I played in a group project that attempted to tackle the issue of migration through video games.  My role within the group was to be the topic researcher.  It was… Continue reading Games and Migration (2 of 2)

Games and Migration (1 of 2)

Let's put this simply; migration is a large and complicated topic.  There are many different aspects to it and there is no way I could hope to cover it all.  Personal research from the designers is going to be essential for someone hoping to tackle this topic, so my goal is merely to discuss some… Continue reading Games and Migration (1 of 2)