Ugh, Politics (2 of 2)

In my last post, I talked about trying to increase voter participation in non-presidential election years, along with a few other conditions, and decided that the best approach for this task would be to use elements of gamification rather than the creation of a game itself.  Rather than focus on all the details of my… Continue reading Ugh, Politics (2 of 2)


Current Events, Art, and Games (2 of 2)

In my last blog post, I mentioned the idea of art and games being used to show the effects of war.  While I believe the concept I provided in my last post could have worked, I’m going to change how the game is presented and instead of it being a full game playable on a… Continue reading Current Events, Art, and Games (2 of 2)

The Success of Kerbal

Kerbal Space Program is a probably something that anyone interested in serious games has come across.  In fact, it's often at the top of the list.  So why is it so successful?  For anyone who doesn't know, serious games are games that serve a primary purpose other than entertainment.  This could be to teach, market… Continue reading The Success of Kerbal