Ugh, Politics (2 of 2)

In my last post, I talked about trying to increase voter participation in non-presidential election years, along with a few other conditions, and decided that the best approach for this task would be to use elements of gamification rather than the creation of a game itself.  Rather than focus on all the details of my… Continue reading Ugh, Politics (2 of 2)


Ugh, Politics (1 of 2)

Serious games often have the difficult job of taking something that is un-fun and trying to at least make it bearable.  This can work wonders within so many fields such as education, art, mental illness, training, etc. and more companies and organizations are turning towards games to help accomplish this task.  But politics?  That’s a… Continue reading Ugh, Politics (1 of 2)