After my post last week, a group I was part of discussed various ideas about how to use games to teach children about emotion (see last blog for more details). It was generally agreed that it was a fairly difficult task that didn’t have a perfect solution until someone in the group had proposed an… Continue reading Remember Tamagotchi?
I feel making games that target school-aged children is a surprisingly difficult task. Some people may conclude that using bright colors, having simple gameplay, and avoiding complex themes is all you really need to design around for that audience. While this may not be a bad thing, I feel that it really hinders having any… Continue reading Teaching Children About Emotions
My last blog post presented the idea that games, especially video games, are a potential solution to many of the difficulties we face as we age. In this post, I want to go a bit more into detail about the problem of loneliness and how gaming could be the solution. I need to preface this… Continue reading Loneliness and an Older Generation
Modern computers have been an essential cog within our society for quite some time now in both the professional and personal levels. People practically need computers for running businesses, applying for jobs, staying in contact with family, keeping track of important information, and keeping up-to-date about the important happenings in the world. The result is… Continue reading An Aging Audience